Educational institutions are transforming from traditional teaching methods to advanced digital assisted teaching. Virtual Reality (VR) and Augmented Reality (AR) are two sides of the same coin. While they may appear or feel distinct, they are interconnected in more than one way. Virtual Reality entirely immerses the user in a virtual environment, whereas Augmented Reality augments the virtual world with the actual one by superimposing computer-generated artificial visuals over items.
The use of VR and AR in student learning and development will transform the way teachers teach and students learn. Other advantages of VR and AR in education include the capacity to encourage students’ creativity, stimulate their imaginations and deliver immersive learning experiences.
This book provides the latest updates and research outcomes of Virtual Reality (VR) and Augmented Reality (AR) in the education sector. It reveals how VR and AR are currently changing the education landscape and how the latest innovations allow educators to offer their students unique experiences during offline and online classes.
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M. Raja & Lakshmi Priya GG